Tuesday, March 7, 2017

3D class exercise : Chess set modeling tutorial Part 1

I follow the link shown below to do my chess set modeling tutorial.

Chess set modeling tutorial :
http://tutorial-z.com/chess-set-modeling-tutorial/

First, I start to do the chessboard by a box.




Then, I continue with Pawn and Rook.


I take quite a long time to do pawn because I can't understand some of the steps that show in the tutorial. I don't understand which direction I need to extrude in or out. Sometimes it turns into a weird shape so I need to undo it or delete the whole thing and redo again.

Practice makes perfect. As I keep practicing to use 3ds max while doing the pawn, I start to familiar with the function of this software. It's quite smooth for me while doing the hook. I do not face much problem.

But then I found a problem when I want to duplicate my pawn into a row. I accidentally chamfer some edges of the pawn. This affects the smooth edge of the pawn outlook.


I try to select those vertexes and apply target weld to merge them together but didn't work. The chamfer cannot be cancel. 


So I plan to delete the whole thing and do it AGAIN.

AGAIN.

3ds max Daylight system

IN CLASS TUTORIAL : DAYLIGHT SYSTEM

I learn how to give some lighting to the object in 3ds max. The lecturer ask us to create a simple teapot first and he also show us how to set the material of the teapot by material editor. Then we can put the "sun" above the teapot to see how's the lighting.


I need to set the daylight parameters properly. Sunlight sets as "mr Sun" and skylight sets as "mr Sky". We can set the position of the sun which is the light source manually or according to the date, time and location that you are located.


After done, I change the renderer to NVIDIA mental ray. It is difference from others renderer as we can see the display screen shows it renders fractal by fractal.

The output :

The Teapot

Besides, I also try this techniques on another object that I created, the Phoenix.


I extrude all the shapes that I wanted out from a box.


Set the daylight system properly.


Set the material of the object.

The output : 


OK, teapot win.